This is a really thoughtful video that's absolutely worth watching for anyone who wants to put thought into gender in gaming, how the male gaze effects decisionmaking, and any game devs out there ready to start putting together their character creators.
I'd say "I'd take this to heart in my own game dev" but honestly... at least with the character creator-specific stuff... I keep coming up with ideas without any complex character creation at all? The delivery game I was starting to think up with
ysabetwordsmith recently I was picturing as being first person with no character model (though since multiplayer has come up now I guess you'd need something...).
But it's still important to keep in mind for the worldbuilding. As this video points out, when all the important, "relatable" characters (and there's another whole rant about judging characters worth about how much they are or aren't relatable, but let's leave that for later) are highly-gendered and non-conformity is left for outcasts, weirdos, and the monstrous...
THAT'S NOT GOOD!
And I'd argue it's less important than to be perfect Tumblr-safe progressive in your representation than to try to make characters that feel real and fit into their setting. How do people treat gender in your world? What are the standards, what are the exceptions? What ways does it chafe some people? If you ignore all that and just glue in modern discussions about transness and gender into the narrative it feels random and jarring and out of place.
*looks over at the looming mountain of "dismantling the male gaze" discussion that's waiting*
Yeah I'll... tackle that another time, too. Safe to say that this video has some
really good points about how even playing a female character or romancing a man is still presented in a way to encourage seeing yourself as the man and the woman as being
for you.
It can be really uncomfortable!
My comment:
I'll always remember my first two games of Monster Hunter, World and Rise.
The character creators in them are VERY gendered, and yet in World I could make a cool butch woman with lovely sideburns who just. Felt good to look at in an aesthetic way, and felt like "I want to do more with this OC", and then... in Rise... the facial hair options were suddenly much more limited for women, and I just couldn't make the same woman again.
It the real like I'm a guy, and I want to be perceived as a guy. But in games I love blurring the lines much more and it's... really frustrating and sad how rigid gender options in character creators can be.
FFS how are modern AAA games who are intentionally including trans rep in their games worse at this than DARK SOULS?!
It's... upsetting...
ETA:
Ugh Youtube seems to have eaten my comment over there and it's not showing up. Maybe I'll try to remake it later, maybe not.