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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2025-05-26 07:34 pm
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  • c: programming,
  • c: vg 2: game dev,
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How to Show FPS on Screen in Godot

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2025-05-23 08:13 pm
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Why Is Game Programming So Hard

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2025-05-13 08:32 am
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Better Mountain Generators That Aren't Perlin Noise or Erosion

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2025-05-13 07:14 am
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  • c: animals: fish and such,
  • c: programming,
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I Made Oceans Feel ALIVE To Prove AAA Studios WRONG

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2025-05-09 02:32 pm
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Fixing Rookie Mistakes in Godot

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2025-05-07 11:10 pm
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  • c: music: filk,
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Eternal Flame

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2025-04-13 05:57 pm
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How this � symbol is causing MASSIVE code issues.

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2025-03-24 10:24 am
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  • c: simulation,
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I Built a Fluid Simulation to See What Happens

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2025-02-18 12:09 am
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  • c: blights: malware,
  • c: computers: malware,
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cloudflare.bat

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-10-16 03:59 am
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  • c: computers: graphics,
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How Are Games Rendering Fur?

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-10-16 03:27 am
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The Most Valuable File Format You've Never Heard Of

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-10-01 07:19 pm
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  • c: programming,
  • c: programming: deep magic,
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I underestimated a CS puzzle...again. (Backwards Conway's Game of Life)

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My comment:
Me out here learning to initialize and edit a dictionary in C#, this guy doing the Deep Magic.
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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-09-01 02:37 am
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  • c: computers: graphics,
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When Your Game Is Bad But Your Optimisation Is Genius

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-08-24 08:50 am
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  • c: reactions

"We Ran Out Of Columns" - The Worst Codebase Ever

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-08-24 01:01 am
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  • c: art: 3d digital,
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How Ray Tracing (Modern CGI) Works And How To Do It 600x Faster

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-08-23 12:13 pm
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Better Mountain Generators That Aren't Perlin Noise or Erosion

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-08-23 11:50 am
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Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-06-10 08:13 am
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  • c: games: game design,
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How I made a 3D Level in a 2D Game

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-06-07 05:59 pm
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  • c: games: game design,
  • c: games: videogames,
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Making Flappy Bird But Everything is its own WINDOW

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dreadlordmrson: The Eye of Dread. (Default)
[personal profile] dreadlordmrson2024-04-27 10:40 am
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  • c: science: math

The Bubble Sort Curve

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